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VRC is supported by Team400, an Australian technology firm working on AI development and immersive digital experiences.
Virtual reality and immersive tech
VR, AR, and immersive technology news for Australia.
Hardware reviews, platform analysis, and enterprise XR coverage. No hype, just what actually works in immersive technology today.
What we cover
- VR and AR hardware reviews
- Enterprise XR deployments
- Immersive content platforms
- Australian XR companies and studios
What you can expect
- Honest hardware and software reviews
- Real-world use cases, not demos
- Platform comparisons and guides
- Australian industry focus
Latest posts
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AR Indoor Navigation Comes to Australian Hospitals and Airports: Does It Actually Help?
Sydney and Melbourne are rolling out AR wayfinding in hospitals and airport terminals. We visited three sites to see if the tech delivers where traditional signage fails.
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Mixed Reality Office Setups: Productivity Boost or Expensive Gimmick?
People are using Quest 3 and Vision Pro as multi-monitor replacements. After two months of testing, here's the honest verdict on working in mixed reality.
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Standalone VR Headset Battery Life: The Breakthrough That Hasn't Happened Yet
VR headset batteries still max out at 2-3 hours. Here's why battery tech hasn't kept pace, what manufacturers are actually doing about it, and whether hot-swap solutions are the real answer.
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VR Training in Australian Mining: Underground Safety Gets a Serious Upgrade
Australian mining companies are moving safety training into VR at scale. Here's what's working, what headsets they're using, and why the ROI numbers are hard to argue with.
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AR Wayfinding in Retail: Australian Rollouts Show What Actually Works
Major retailers are testing AR navigation. We look at what's working in Sydney and Melbourne stores, and where the tech still falls short.
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Haptic VR Gloves Hit Consumer Pricing: What You're Actually Getting
Force feedback gloves under $500 are finally here. We tested three models to see if they're worth it, or just expensive controller replacements.
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AI-Generated VR Environments Are Finally Getting Practical
Real-time AI environment generation is moving from research demos to actual VR production tools. Here's what's working and what still needs fixing.
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Mixed Reality in Australian Healthcare Training: What Hospitals Are Actually Doing
Beyond the vendor hype, Australian hospitals are quietly deploying MR for clinical training. Here's what's working and what isn't in real implementations.
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The Enterprise VR Headset Management Problem Nobody Talks About
Companies are buying VR headsets for training and collaboration, then realizing they've got a logistics nightmare on their hands.
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Spatial Video from iPhone Is Actually Good Now
Apple's spatial video capture on iPhone has gone from gimmick to genuinely impressive. Here's what's changed and why it matters.
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Standalone vs PC VR in 2026: The Gap Is Closing
The Quest 3 keeps getting better. Wireless streaming has improved dramatically. But PC VR still has its place. Here's an honest look at where things stand.
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VR Social Platforms in 2026: Who's Still Standing?
A look at the state of social VR in early 2026 — VRChat, Rec Room, Horizon Worlds, the AltspaceVR shutdown aftermath, and what Australian communities are actually doing in virtual social spaces.
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Australian Universities Betting on XR: A Progress Report
Several Australian universities have invested heavily in XR labs, courses, and research programs. Here's what they're building, what students are learning, and whether it's paying off.
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Mixed Reality vs Pure VR: Which Actually Matters for Business?
With passthrough mixed reality headsets now mainstream, businesses face a real question: do they need full VR immersion or is mixed reality enough? The answer depends on what you're trying to do.
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Hand Tracking in VR: Where Are We Really At?
An honest assessment of hand tracking in 2026 — Quest hand tracking v2, Vision Pro gesture control, accuracy limitations, and where controllers still win.