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VRC is supported by Team400, an Australian technology firm working on AI development and immersive digital experiences.
Virtual reality and immersive tech
VR, AR, and immersive technology news for Australia.
Hardware reviews, platform analysis, and enterprise XR coverage. No hype, just what actually works in immersive technology today.
What we cover
- VR and AR hardware reviews
- Enterprise XR deployments
- Immersive content platforms
- Australian XR companies and studios
What you can expect
- Honest hardware and software reviews
- Real-world use cases, not demos
- Platform comparisons and guides
- Australian industry focus
Latest posts
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Eye Tracking in VR Headsets: The Privacy Conversation Nobody's Having
Eye tracking is becoming standard in VR headsets for good technical reasons. But the data it generates raises privacy questions that the industry hasn't adequately addressed.
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VR Workplace Training Is Moving Beyond Safety Inductions
VR training started with safety compliance. Now organisations are using it for soft skills, customer service, and leadership development — and the early results are interesting.
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Haptic Feedback Devices in 2026: What's Available and What Actually Works
Touch is the missing sense in VR. The haptic devices trying to solve that range from impressive to gimmicky. Here's what's worth your attention this year.
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Digital Twins in Australian Construction: Beyond the Buzzword
Digital twins have been a construction industry buzzword for years. But some Australian projects are now showing real results — reducing rework, cutting costs, and improving safety outcomes.
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Volumetric Video Capture: Where We Are and Where It's Going
Volumetric video promises to transform immersive content. The technology has matured significantly, but production costs and distribution challenges remain substantial barriers.
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VR in Aged Care and Therapy: Quietly Making a Difference
While VR gaming grabs headlines, some of the most meaningful applications are happening in aged care facilities across Australia. Here's what's working and what isn't.
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Apple Vision Pro One Year On — Who's Actually Using It?
The Vision Pro launched with enormous hype in February 2024. Two years later, the user base tells us more about spatial computing's real trajectory than any spec sheet.
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AR Navigation in Retail Stores — Early Experiments
A handful of Australian retailers are testing augmented reality wayfinding in stores. The tech works. The question is whether shoppers actually want it.
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VR Training for Medical Students Is Gaining Ground in Australia
Three Australian medical schools now use VR simulation in core curriculum. The results are promising, but it's not replacing cadaver labs yet.
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The Spatial Computing Developer Shortage
Everyone wants to build for spatial computing. Almost nobody has the skills. The talent gap is becoming the biggest constraint on XR adoption.
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Apple Vision Pro Australia Launch Delayed Again
Third quarter in a row, no Australian release date. Apple's spatial computing ambitions meet local market realities.
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VR Arcade Business Models: What's Actually Working in 2026
Post-pandemic, location-based VR is finding its footing. The survivors look different from what we expected three years ago.
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Passthrough AR Quality: 2026 Hardware Comparison
Quest 3, Vision Pro, and Pico 4 Pro all offer passthrough mixed reality. The differences matter more for some use cases than others.
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VR Motion Sickness: What 2026 Research Actually Shows
New studies on simulator sickness challenge some assumptions. The causes and solutions are more complex than 'just higher refresh rates.'
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Haptic Feedback in 2026: What's Commercially Viable and What's Still Science Fiction
Haptic technology has improved dramatically, but the gap between research demos and commercial products remains wide. A practical assessment of where haptics stands right now.