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VRC is supported by Team400, an Australian technology firm working on AI development and immersive digital experiences.
Virtual reality and immersive tech
VR, AR, and immersive technology news for Australia.
Hardware reviews, platform analysis, and enterprise XR coverage. No hype, just what actually works in immersive technology today.
What we cover
- VR and AR hardware reviews
- Enterprise XR deployments
- Immersive content platforms
- Australian XR companies and studios
What you can expect
- Honest hardware and software reviews
- Real-world use cases, not demos
- Platform comparisons and guides
- Australian industry focus
Latest posts
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Spatial Computing in Field Service: Where the ROI Has Actually Materialised
After several years of pilots, spatial computing in field service has produced measurable returns at scale in a few specific applications. Here's where it's working.
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VR Collaboration Platforms in 2026: Enterprise Adoption Has Plateaued, And That's Fine
Enterprise adoption of VR collaboration has settled into a steady plateau in 2026. Here's what's actually being used, what's been quietly dropped, and where the value is.
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Generative AI in VR Training Content Pipelines: What's Actually Cutting Production Time
Generative AI has changed the cost basis of VR training content production. Here's a practical look at where it's working in pipelines and where it's still oversold.
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VR for Soft Skills Training: What the Mid-2026 Evidence Actually Shows
Enterprise VR has moved heavily into soft skills training over the past two years. The evidence base is more mixed than the case studies suggest.
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AI-Assisted VR Training Content in Mid-2026: What's Actually Shipping
AI tools for VR training content production are maturing. A look at what's actually shipping in 2026 and where the production-cost gains are real.
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VR Training ROI in Mid-2026: When the Numbers Actually Stack Up
Enterprise VR training has stopped being a pilot and become a procurement category. A look at where the ROI is genuine and where it's still marketing.
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Mixed Reality Enterprise Procurement — May 2026 Procurement Notes
A working read of the enterprise procurement landscape for mixed reality programs in May 2026 and the contract terms that are working.
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VR Training Content Production Economics — May 2026
A working read of the cost economics of producing enterprise VR training content in May 2026 and where AI tooling is moving the numbers.
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Mixed Reality in Australian Field Services — A Mid-2026 Operating Picture
A working read of where mixed reality has actually landed in Australian field services operations through 2025 and into 2026.
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VR Training Content Budgets in Mid-2026 — Where the Numbers Actually Land
A working read of where VR training content budgets sit for Australian enterprise training teams in May 2026.
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Mixed Reality for Australian Training Teams — A May 2026 Practitioner Read
Australian corporate training teams have moved past pilot in mixed reality. Here is what is working, what is not, and what the budget shape looks like.
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Quest Enterprise Adoption — Late Spring 2026 Pattern
Meta Quest enterprise adoption in 2026 has settled into a narrower but more realistic shape than the 2023 marketing implied.
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VR Content Creation Tools in 2026: What Independent Creators Are Using
The toolchain for VR content creation has matured. A current snapshot of what independent creators and small studios are working with in 2026.
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Enterprise VR Training Cost Comparison: What Australian Buyers Are Paying in 2026
A practical breakdown of what enterprise VR training programs are actually costing Australian buyers in 2026, from hardware to content to deployment.
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VR Headset Comfort Redesigns Are Quietly Winning Buyers Back
Hardware redesigns focused on weight balance and heat dissipation have done more for VR adoption than any content release in 2026.